The psychology of the daily streak
Daily streaks are one of the most powerful hooks in mobile games. Here is why they work, and where they cross the line.
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All posts →Idle games reward patience and smart resets. Here is how the loop works and how to play one well from day one.
Game feel is the invisible layer between your finger and the screen, and it is most of what makes a game satisfying.
The gap between luck and skill in match-3 is mostly what you do in the two seconds before you tap.
The one-more-run loop, explained, plus five habits that turn a frustrating start into a high score.
The control scheme is the whole game. Here's why we threw out the obvious option and built Glydra around your finger instead.
Points are the boring part. The real hook is the little dares an arcade game stacks on top of them.
Anyone can make a game you play with a single finger. Making one you can't put down is a different craft.
Merge puzzles are usually quietly stressful. We wanted one you could sink into. Here's how we kept the satisfying part and softened the rest.


