Articles

Guides, devlogs and the occasional opinion piece on mobile arcade and puzzle games — written by the studio behind Glydra, MOTE, Fuzzlings and Quaylo.

Guides
How to get better at match-3 puzzles

The gap between luck and skill in match-3 is mostly what you do in the two seconds before you tap.

June 18, 2026
Guides
The beginner's guide to endless arcade games

The one-more-run loop, explained, plus five habits that turn a frustrating start into a high score.

June 17, 2026
Devlog
Why Glydra uses relative-drag control

The control scheme is the whole game. Here's why we threw out the obvious option and built Glydra around your finger instead.

June 16, 2026
Guides
Combos, power-ups and near-misses: scoring that keeps you playing

Points are the boring part. The real hook is the little dares an arcade game stacks on top of them.

June 15, 2026
Features
What makes a one-touch game great

Anyone can make a game you play with a single finger. Making one you can't put down is a different craft.

June 14, 2026
Devlog
Designing Fuzzlings: making a Suika-style merge feel cozy

Merge puzzles are usually quietly stressful. We wanted one you could sink into. Here's how we kept the satisfying part and softened the rest.

June 13, 2026
Devlog
Mote and the idle-game problem: respecting a player's time

Idle games have a reputation for farming your attention. With MOTE we tried to keep the lovely part and drop the dark patterns.

June 12, 2026
Devlog
Quaylo: building logic puzzles that need no language

Most puzzle games quietly assume you speak a certain language. Quaylo's whole idea is to need no tutorial at all.

June 11, 2026
Guides
Touch controls, ranked: why great mobile games skip the joystick

The on-screen joystick is the default, and the default is usually wrong. A field guide to what actually feels good in the hand.

June 10, 2026
Guides
How to read a difficulty curve and last longer

Most arcade runs don't end because the game got hard. They end because you stopped reading how it was getting hard.

June 9, 2026
Features
Free games that don't feel cheap: doing ads tastefully

Free-to-play earned its bad reputation honestly. Here's how we think about ads without making players resent the game.

June 8, 2026
News
Where mobile arcade games are heading in 2026

The big shift this year isn’t a new genre, it’s hypercasual growing up. What the move to hybrid casual means for players and small studios.

June 7, 2026
Guides
How to actually beat your own high score

Your high score isn't a wall. It's a habit. A few unglamorous ways to nudge the number up without rage-quitting.

June 6, 2026

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